360 cameras have been around for a while but last year the flood gates opened with super cheap and somewhat decent cameras available. By purchasing a less than $1000 360 camera — I have discovered a number of use cases apart from the obvious VR360 video. Together with a video editor, a 360 camera is a tool to capture interesting points of view with ability for post panning, zooming, tilting, rolling and extreme fisheye effects. By sharing experiments from capturing Indonesian shadow puppetry with views of both sides of the puppet screen to post editing a simple bicycle ride along a cycle path, you may see new possibilities for 360 video in learning and teaching for describing place and new points of view.